![]() Small Hybrid Turret: Zainou 'Deadeye' SH-600.Large Energy Turret: Inherent Implants 'Lancer' LE-1000.Medium Energy Turret: Inherent Implants 'Lancer' ME-800.Small Energy Turret: Inherent Implants 'Lancer' SE-600.Sharpshooter: Zainou 'Deadeye' ST-900 series.Gunnery: Inherent Implants 'Lancer' RF-900 series.Controlled Bursts: Inherent Implants 'Lancer' CB-700 series.your favorite racial turret in your favorite size.Ħ: +damage for racial small turret, else use a utility hardwire.ħ: +tracking, -capacitor use or +falloff.Ĩ: +damage for racial medium turret, else use a utility hardwire.ġ0: +damage for racial large turret, else -CPU. Out of slots 6, 8, and 10 you probably have 1 obvious choice you care about, i.e. Hardwires that include "(all)" affect all types and sizes of turrets. Power Grid Management: 'Squire' EG-600 series.Energy Pulse Weapons: 'Squire' EP-700 series.Energy Grid Upgrades: 'Squire' EU-700 series.Electronics Upgrades: 'Gypsy' EU-600 series.Capacitor Systems Operation: 'Squire' EO-600 series.Capacitor Management: 'Squire' EM-800 series.Capacitor Emission Systems: 'Squire' ES-700 series.There are no Engineering hardwires for slots 9 & 10.ĮS: capacitor emission systems capacitor needĮP: energy pulse weapon (smart bomb) duration MR-800 series - there is no skill that increases stasis webifier range.There are only Electronic Systems hardwires for slots 8 & 9. Drones: CreoDron 'Bumblebee' Drone Tuner T10-5D.Drones: CreoDron 'Yellowjacket' Drone Tuner D5-10T.Drones: Overmind 'Hawkmoth' Drone Tuner S10-25T.Drones: Overmind 'Goliath' Drone Tuner T25-10S.RP-900 series (there is no skill that increases armor repair amount)ĬreoDron 'Yellowjacket' Drone Tuner D5-10T.Remote Armor Repair Systems: RA-700 series.This can mean that named implants can be injected by Alpha clones even when the common variety are not.Īll Armor hardwires are the Inherent Implants 'Noble' type. Unique skill hardwiring implants can have quite different Cybernetics requirements. The level of Cybernetics required varies between skill hardwiring series. Once the implant has been injected, it will function fully when that clone is active, even if the pilot's Cybernetics skill is later reduced (such as an Alpha account or from using a Skill Extractor). This is checked when the implant is injected into a particular clone. 'Rogue' Acceleration Control AC-605Ī pilot must have a certain level in the Cybernetics skill to inject an skill hardwiring implant. Usually, the named skill hardwiring grants the same bonus as a regular skill hardwiring, but perhaps in a different slot. For such implants, you will need to read the description to find the slot and bonus. For example, Zor's Custom Navigation Hyper-Link. Not all implant series have all bonuses.Ĭertain foes or missions can drop uniquely named skill hardwiring implants. Energy Systems Operation (EO) to Capacitor Systems Operation.Engineering (EG) to Power Grid Management.Some skills have been renamed since the implant was created.For example, MR for Motion Prediction (as MP is already used for Medium Projectile Turret). Codes are not always exact abbreviations.Skill code is often (but not always) an abbreviation of the skill.The key properties of the implant - skill, slot and bonus - are summarised in the name. 'Gunslinger' Medium Projectile Turret MP-803. For example, Zainou 'Gypsy' CPU Management EE-601 or Eifyr & Co. ![]() And they don’t.Most Skill Hardwiring implants use a common naming scheme. There is no Best Weapon - if there was then the brutal optimisation that is life in Eve would drive everyone to use the same gun. The trade off is the high tracking weapons have shorter range but often easier fitting requirements.īecause crystal changing is nearly instant then get used to the idea of swapping crystals often to ensure you are at optimal range.Īdd in that some Amarrian ships have bonuses to Optimal Range and Tracking - which indirectly translates into a damage/application bonus then this can get quite complicated. Within each there are high tracking, medium tracking and slower tracking versions. It is often a balance - trading absolute DPS for Application (tracking), trading DPS for range, or DPS for capacitor efficiency whether that trade is a good idea is very much dependant on the objective.įor each size of weapon there are Pulse lasers (short range, low damage, high rate of fire) and Beam lasers (long range, high damage low rate of fire). As others have alluded to: Best depends heavily on the situation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |